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	<title>TechTicker &#187; experiential learning</title>
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	<copyright>2008-2009 </copyright>
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	<itunes:subtitle>educational technology, eLearning &#38; emerging technology</itunes:subtitle>
	<itunes:summary>Irregular series of podcasts for the TechTicker, which discusses three primary topical areas - eLearning, educational technology and emerging technology - and seeks to a) Analyse trends in emerging technology, with a particular emphasis on how they relate to, or impact upon education; b) Provide practical guides and suggestions on use or implementation of IT- or eLearning-related activities (e.g. software installation, Tips/Tricks); c) Impart commentary on emerging discussions or controversies across the IT sector; and d) Act as a personal research aid for expanding the author’s understanding of learning theory, learning styles, and other pedagogical concepts. </itunes:summary>
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	<itunes:author>Mike Bogle</itunes:author>
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		<title>Experiential vs Action Learning</title>
		<link>http://techticker.net/2008/01/14/experiential-vs-action-learning/</link>
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		<pubDate>Mon, 14 Jan 2008 07:55:00 +0000</pubDate>
		<dc:creator>Mike Bogle</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[action learning]]></category>
		<category><![CDATA[experiential learning]]></category>
		<category><![CDATA[pedagogy]]></category>
		<category><![CDATA[Second Life]]></category>

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		<description><![CDATA[I&#8217;ve spent the last nearly 6 years in the field of educational technology, however this time has focussed primarily on the application, support and delivery sides of the equation rather than the realm of educational theory. In this sense I &#8230; <a href="http://techticker.net/2008/01/14/experiential-vs-action-learning/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve spent the last nearly 6 years in the field of educational technology, however this time has focussed primarily on the application, support and delivery sides of the equation rather than the realm of educational theory.  In this sense I have room to grow; and I&#8217;m looking at my research project into the educational applications of Second Life as an opportunity to do just that.</p>
<p>So far I have read a whole lot of material and case studies, and during this period several common themes have begun to arise with respect to the educational models and theories being employed.  The terms <span style="font-style:italic;">experiential learning</span> and <span style="font-style:italic;">action learning</span> have both been used quite frequently and I&#8217;m now starting to look into what these two models entail.</p>
<p>Now Wikipedia gets a whole lot of bad press in academic circles for a variety of reasons (<a href="http://mashable.com/2008/01/13/university-of-brighton-professor-places-ban-on-google-and-wikipedia/">a professor from Brighton</a> has even forbidden students from using both Wikipedia and Google in her course).  However I personally find that it&#8217;s an excellent resource for preliminary inquiry and often offers valuable references for further research.</p>
<p>That said, Wikipedia has described these two educational theories as follows:</p>
<blockquote><p>&#8220;<a href="http://en.wikipedia.org/wiki/Experiential_learning">Experiential Learning</a> is the process of making meaning from direct experience&#8230;.Experiential learning requires no teacher and relates solely to the meaning making process of the individual from direct experience. It is an inherent process that occurs naturally.&#8221;"<a href="http://en.wikipedia.org/wiki/Action_learning">Action learning</a> is an educational process whereby the participant studies their own actions and experience in order to improve performance. This is done in conjunction with others, in small groups called action learning sets. It is proposed as particularly suitable for adults, as it enables each person to reflect on and review the action they have taken and the learning points arising. This should then guide future action and improve performance.&#8221;</p></blockquote>
<p>Based on these relatively superficial definitions, both theories are quite appropriate for use in Second Life.  What I&#8217;ll be interested in locating are case studies that depict how either or both of these theories are being implemented in practice.</p>
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