Identity in Anonymity

In continuing my exploration and complete indulgence in World of Warcraft, I've run into another aspect of the game that I find very curious – and that's the notion of digital identity in anonymous spaces.

This idea is applicable to other forms of online communication though really, and not just WoW. Hence one of the reasons why I'm raising it here.

In a few instances recently I've found myself interacting with other players in-world. In the case of two or my characters I even joined guilds – one of which I opted out of very quickly, the other I still remain in. Largely however I've been observing the sorts of discussions and conversations that go on in the text chat.

What's really struck me about all this is the lack of any reference on who these people are. There are no real names, no profiles, no user images or personal statements. In many cases I have no idea what gender people are, and can only infer from their conversation style what age they might be. Their real world identities are completely unknown.

This reality raises a few important implications. First, what is identity when a real-world context has been removed. Second, in this absence, how do you identify peers and people with common interests, and more importantly how do you determine who you can trust and who you should stay away from.

In the case of the former, an individual's sense of identity in a role playing game such as World of Warcraft fairly clearly becomes that of your avatar – of your character. This can be seen in the amount of time people spent customising their avatar's appearance, armor or other clothing – and basically increasing their visual appeal or impact. It can also be seen in the guilds they join, the raids that they're a part of, or the groups they form, as well their level, accomplishments, in-world fame or indeed infamy.

So a notion of identify indeed exists in Wow, it's just different.

The question of locating peers and trustworthy individuals, though, is still a bit of a mystery to me. Certainly the traditional method of constant interaction over time, and getting to know people is a key way you can start to build relationships and networks. But I must admit the lack of context to the person behind the monitor – the one controlling the avatar – is a bit disconcerting sometimes.

I'll continue this thought later…

Posted via email from Mike Bogle

About Mike Bogle

Educational Technologist for the University of New South Wales.
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